Год выхода: 2015
Жанр: Strategy, Real-time, 3D
Разработчик/Издательство: Subterranean Games
Язык интерфейса: EN/FR/DE/ES/IT + Русский
Язык озвучки: Английский
Тип издания: RePack
Таблетка: Вшита (ALI213)
Операционная система: Microsoft® Windows® Vista / 7 / 8 (64 bit)
Процессор: Intel® Core™ i3 2.6 GHz
Оперативная память: 2048 Mb
Звуковая плата: Аудиокарта, совместимая с DirectX® 9.0с
Графический ускоритель: 1024 Mb, OpenGL 3.1
Свободное место на HDD: 4 Gb
War for the Overworld – стратегия в реальном времени, созданная в лучших традициях Dungeon Keeper. Сюжет и задачи банальны до безобразия: вы владыка подземного мира, который мечтает о расширении владений и безграничной власти. Однако внешний мир не хочет, чтобы вы восседали на троне спокойно — отважные герои и смелые рыцари постоянно нападают на ваши земли и уничтожают приспешников. Вам необходимо защитить свои границы и отправить смельчаков на тот свет, чтобы у них не возникало желание портить другим жизнь.
Update v1.2.1
Цитата
Кто-то писал:
Darkest greetings Underlords,
It's been just 13 days since Patch 1.2 released and we're already pushing out Patch 1.2.1, with over 60 changes in this patch it almost defies the term "Minor".
Bug Fixes
Fixed an exception that could potentially prevent the loading of saved games
Fixed a crash which would occur upon selling a Prison
Fixed a visual issue where the spitroast cannon in the tavern would show a huge decimal number for it’s capacity
Fixed an issue where unit shields would suddenly become giant
Units will no longer train over level 10 if they were assigned to a barracks by dropping
Fixed an issue where the fortify ritual would not correctly fortify walls
Fixed an issue where the unlockables screen did not visualise if subitems are unlocked
Fixed an issue where the unlockables screen would show top category items as unlocked even if there were locked subitems
Fixed an issue where dropping lots of units at once could cause the UI to cease functioning
Fixed an issue which caused the Sanctuary to incorrectly display the efficiency of it’s props
Fixed a visual issue where defence shields would not show when a rampart was damaged
Energy bill balanced
Fixed an issue with imprisoned units tooltips where multiple sets of information would display at once
Fixed an issue where the minimap would load in after a few seconds of the level
Fixed a bug where sacrificing workers would randomly unlock 0, 50 or 100 mana as opposed to 50 consistently
Fixed Juggernauts assigned to the wrong unit group by default
Fixed a bug where status alert tooltips would not update correctly
Fixed a bug where obey would not be castable at correct mana values if the player owned a mana shrine
Fixed a bug where prisoners dropped into the spitroast cannon would float forver above the cannon
Fixed a bug where the Camera would jump too far if micro-stutter occurs while panning
Fixed a bug where in the event of a player not constructing a lair on level 12 all the player’s units would suicide to reach Draven’s lair
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