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Risk of Rain [RePack от R.G. Games] [ENG] (v1.1.1) (2013)


  • Размер торрент: 87 MB
  • Категория: Игры для PC / Arcade
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  • Дата обновления:27.04.2014
  • Risk of Rain [RePack от R.G. Games] [ENG] (v1.1.1) (2013)



    Дата выхода: 8 ноября 2013
    Жанр: Arcade
    Разработчик: Hopoo Games
    Издательство: Hopoo Games
    Платформа: PC
    Тип издания: RePack
    Версия игры: 1.1.1
    Язык интерфейса: Английский
    Язык озвучки: Музыкальное сопровождение
    Таблэтка: Вшита (3DM)

    Системные требования:
    ⇛ Операционная система: Windows Vista, 7, 8
    ⇛ Процессор: 2.5 ГГц
    ⇛ Оперативная память: 1 ГБ
    ⇛ Видеокарта: Direct X9.0c Compatible Card
    ⇛ Звуковая карта: Совместимая с DirectX 9.0c
    ⇛ Свободное место на жестком диске: 100 МБ

    Risk of Rain [RePack от R.G. Games] [ENG] (v1.1.1) (2013)



    Описание:

    Risk of Rain - Игра жанра рогалик, характеризуется прежде всего рандомизированным геймплеем и постоянными смертями, а это значит что для многих игроков этот жанр покажется сложным. Risk of Rain нацелена на оживление жанра со стилизованной графикой и интуитивной схемой геймплея.

    Три простых цели игры:
    1. Дизайн игры генерируется случайно, чтобы сохранить реиграбельность.
    2. Время = сложность. Чем дольше Вы играете - тем сложнее становится игра.
    3. Наслаждайтесь игрой, несмотря на то выигрываете Вы, или проигрываете.

    Особенности игры:
    ⇛ Участвуйте в мультиплеере с друзьями или другими игроками со всего мира!
    ⇛ 10 уникальных персонажей
    ⇛ Сражайтесь с ордами разнообразных врагов и боссов, случайно выбранных игрой со случайными способностями и силами
    ⇛ Исследуйте 10 массивных уровней с разными врагами, сокровищами и т.п.
    ⇛ В помощь Вам разнообразные дроны, от боевых до лечебных
    ⇛ Разблокируйте информацию о вещах и монстрах в игровой энциклопедии
    ⇛ Разблокируйте новые вещи и персонажей с помощью сложных ачивок, чтобы сохранить реиграбельность
    ⇛ Сохраните свои лучшие результаты

    Особенности РеПака:
    ⇛ Ничего не удалено/не перекодированно
    ⇛ Версия игры 1.1.1
    ⇛ RePack by Ученик_77 (R.G. Games)

    Список изменений:

    Version 1.0.2:
    ---Gameplay
    -Enforcer
    Protect and Serve
    Cooldown reduced by 1 second
    Internal cooldown reduced by 1 second
    Animation now properly scales with attack speed
    Now allows for slowed movement, retaining shield direction
    We were aiming to have the skill feel less clunky, also allowing the Enforcer have tools to block body-centered missiles later in the game
    -Sniper
    Reload
    Removed redundant frames
    Steady Aim
    Fully charges at 2.5 seconds, rather then 3
    Now properly reduces damage by 50% (rather than 60%)
    Again, aiming to have the Sniper feel less clunky while maintaining class identity
    Multiplayer games now have the option to prevent item hogging
    Enabled by the host in lobby
    If a single person has too many items compared to the rest of their team, the game will prevent you from picking them up. Feel free to post feedback if it is too strict/lenient!
    Last boss now drops a Monster Log

    --Bug Fixes
    Melee attacks now properly work with the Brilliant Behemoth
    Hourglass no longer procs on dead players
    40 minute achievement no longer procs on dead players
    Monsters on top of drones no longer crashes the game
    Gaining more than 70 unique items no longer crashes the game
    Damage stat is now properly saved
    Sound no longer loops if cutscene is skipped during the alarm
    Ifrit can no longer moonwalk
    Variety of other small bug fixes

    Version 1.0.1:
    -Bandit
    Lights Out achievement now properly works on Worms/Wurms
    -Sniper
    Reload bonus now properly applies to the Heaven Cracker
    -Golem and Wandering Vagrant kills now properly grant progress for unlocks online
    -Achievements dependent on stage progression now properly unlocks online
    -Monster Logs now drop for the client online
    -Monster Logs now adds a chat message on pickup
    -Tiny Imps hitbox is now taller
    -Ampersands (&) can no longer be included in names
    -Swapping between dead players now properly works online
    -The caged test subject is now considered a boss
    -Providence Shrine health percent moved down to 50% from 60%
    -Unlocks now properly wrap vertically post-game
    -Game completion no longer increases your death count
    -Game completion no longer adds to nemesis score

    Thanks to everyone who made our game better! You guys lead the most amazing day of our lives!

    Beta 0.30.7.0:
    Feature Additions:
    Online Co-op
    Difficulty levels (Casual, Normal, Hardcore) can now be selected
    Explorer’s Key, Jar of Souls, and Happiest Mask have been enabled for online play
    Health Shrines and Imp Jars have been enabled for online play
    Ancient Valley has been enabled for online play
    Imp Overlord has been disabled for further testing
    The ‘Achievement’ tab in the Highscores is fully functional
    New achievements have been added to facilitate testing
    Elite bosses now adjust their displayed name in correspondence with their element
    The Legendary Wisp now properly spawns as an elite
    The Toxic Beast now properly spawns as an elite
    The Cremator now properly spawns as an elite
    The Magma Worm now has updated graphics when spawning as an elite
    Monsters and certain bosses can now spawn with the Blighted affix (Hardcore only)
    Certain bosses require more points to now spawn as elites
    Error messages are no longer displayed on screen
    Error logs are now saved in the location of your game as a .txt (Naming is done through the date ie. “error_8_24_2013.txt”)
    Error logs have a maximum size of 100 kb
    Depending on the nature of the error, you may have to return to the main menu
    Acrid
    Health regeneration per level has been increased by 33%
    Huntress
    Attack speed coefficent on ‘Strafe’ has been raised to 0.29 from 0.25
    ‘Laser Glaive’ has been updated to be more responsive
    Hp/level has been raised by 4 to match the Commando
    Now gains 2.5% attack speed/level
    Engineer
    ‘Thermal Harpoons’ now have a maximum range of 600 pixels
    Art has been slightly updated in character selection
    HAN-D
    DRONE now deals 190% damage, down from 210%
    DRONE now heals for 8% max health, down from 9% max health
    Miner
    Attack speed gained per level is now uncapped
    Bug Fixes:
    Elite Giant Golems no longer crash the game
    Scavenger no longer regenerates past full health
    Lemurains no longer grant a completed achievement when left at low health online
    Miner no longer loses attack speed when leveling up with the Battery
    Ghosts are now working
    Multiple mushrooms can now be spawned by players if sufficiently far away
    (ONLINE) Fixed a variety of glitches

    Beta 0.30.6.0:
    Feature Additions:
    New Classes:
    Huntress (unlocked by default for the beta)
    Acrid (unlocked by default for the beta)
    Online Co-op (Alpha)
    While not quite finished, we were too excited not to show our beta testers! In this patch, you will be able to play an early version of Risk of Rain online. Please remember that online is still a work in progress!
    Certain items, shrines, stages, and features have been disabled to facilitate the alpha testing
    Tough Times now grants 14 armor (down from 20)
    Happiest Mask now increases durability and damage of ghosts, rather then spawning multiple ghosts
    Number of mini-imps spawning from the Imp Pot now scale with number of players in-game
    Max health is now capped at 9999
    Engineer Turret no longer procs items
    Healing on area of effect skills now have diminishing returns
    Bug Fixes:
    Music now properly resumes after pausing
    Missing ground tiles in Temple of the Elders replaced
    Heaven Cracker now properly works with the Engineer
    Fixed problems with HAN-D and Engineer skills scaling cooldown with attack speed
    Magma Worm’s burning now pauses correctly
    Wicked Ring now properly procs only when hitting an enemy
    Enemies in the Temple of the Elders now properly pause when you stop time
    Ghosts now despawn on Boar Beach
    Hitlist no longer fails to give stacks when killed by explosive attacks
    Brilliant Behemoth no longer deals double procs
    Harvestor Scythe now heals for the intended amount
    Engineer mines can no longer be activated by ghosts
    Imp Bodyguard’s death no longer freezes the game
    Temple Guard ghosts now have proper AI
    Elder Lemurians now properly deal % of your current health as damage
    (COOP) post-game screen now shows the stats of the last player alive
    (COOP) now displays arrows correctly during teleporter event
    (COOP) achievements should now unlock correctly during co-op

    Beta 0.30.5.0:
    Feature Additions:
    Highscores Tab is now enabled in the main menu!
    The ‘General’ Tab displays total number of games and high score, along with percent of the game completed
    The ‘Stats’ Tab displays a variety of info tracked from your games
    The ‘Achievements’ Tab is still under construction!
    Please note that all stats are NOT retroactive; while older save files will work, it will not track progress of what you’ve accomplished before.
    Save files now automatically creates a back-up when saving, named Save_backup.ini
    Microsoft Visual C++ Redist. has been packaged inside the zip file
    For users suffering from ‘Error Defining External Function,’ run the .exe in the ‘redist’ folder to fix the issue
    The game has been optimized for lower end computers; users who had frame rate issues before should see a huge performance boost
    ‘Frame Skip’ option has also been added into the options. Enable to run graphically at a lower framerate for lower-end computers
    New Class:
    Engineer (unlocked by default for the beta)
    New Stage:
    Temple of the Elders
    Bustling Fungus’ heal will be canceled when taking damage
    Repulsion armor changed to 500 armor (83% damage reduction) rather then full invincibility
    These two changes were aimed at the eventual invincibility late-game. While it is fun to heal-tank, it led to users being so strong they couldn’t even end the game. Not only that, but it was a bit silly to be invincible while afking!
    Lightning bounce range reduced to 100 (from 200)
    Lightning bounce number has been raised to 5 (from 3)
    Lightning no longer does double damage at the end of the chain
    Advanced lightning elite aura damage reduced by 30%
    Advanced lightning elite proc chance reduced by 30%
    We felt that melee characters had an unfair time vs. advanced lightning elites. These changes are aimed at giving melee characters an opportunity window to attack
    Advanced explosion elite missiles now have a cap of 250 pixel distance
    Advanced explosion elite missiles now only fire if the monster has been aggro’d
    Advanced explosion elite missile delay has been normalized to 0.8 seconds (from 0.6-0.9)
    These changes are aimed at giving players a way to manage elite missile mobs while still retaining their power
    Max health bars displayed now depend on graphics settings
    The ‘Item’ category in Post-Game Stats now account for item stacks
    Bug Fixes:
    Magma worm displays behind pillars in Sky Meadow
    Gaining max hp inside the Warbanner can cause negative health regeneration
    Time stop’s tickin’ doesn’t stop tickin’
    Repulsion Armor sometimes doesn’t display graphics
    ‘External’ errors, involving audio and dlls
    Savefiles being overwrote
    Lava worm burn loop crashes on exit
    Warbanner causes negative health regeneration, resulting in many on-hit procs
    Friendly Imp does not transition into the next stage
    Repulsion Armor doesn’t display in storage menu
    Edge of the secret level has no walls
    Evolved Lemurians still track the Bandit when he’s using Smokescreen (which should make him invisible).
    Monster Log and Item Log sometimes do not unlock from co-op gameplay
    Chain lightning sometimes would have untethered range
    Thallium now correctly deals damage
    Mechanical spider bullets would go off-screen and never be deleted

    Beta 0.30.4.0:
    Feature Additions:
    New Boss:
    Imp Overlord
    Credits to Seria-Myouna for the idea and Daimera for the sprites. You guys rock!
    New Items:
    Repulsion Armor (Hey Tucker!)
    Nematocyst Nozzle (unique)
    Captain’s Brooch
    Tesla Coil
    Mortar
    Photon Jetpack
    Dead Man’s Foot
    Energy Cell
    Thallium
    Dio’s Friend
    Warbanner
    Legendary Spark (unique)
    Snake Eyes
    Arms Race
    Meat Nugget
    Sawmerang
    Snowglobe
    Imp Overlord’s Tentacle (unique)
    New music track for Sky Meadow and Ancient Valley
    Two new music tracks for high tier boss fights
    Previous music tracks have been remastered
    Headstomper damage now scales exponentially with fall height, rather then linearlly
    Headstomper damage cap removed
    This was intended to reward falling from great heights as an intro to the battle. Falling from smaller heights will hit for much less, and falling from bigger heights will hit for much more.
    Enemy missiles are now displayed as red on low graphic settings
    The Monster Log now has a Table of Contents
    The Item Log has been readjusted to fit for future items
    Burning Witness no longer stacks bonuses past the first kill, but refreshes the duraction
    Burning Witness bonus movespeed increased
    The Wandering Vagrant, Ancient Wisp, and Imp Overlord all drop unique items at a 15% chance along with the Magma Worm
    Bitter Root capped at +300% bonus health (38 Bitter Roots)
    Boxing Gloves now suffer from diminishing returns at the same rate as Concussion Grenades
    Rope grabbing code improved to account for highly increased movespeeds
    Gold denominations have been changed
    Small coins now represent 1 (same as before)
    Coins now represent 5 (from 10)
    Gold coins now represent 25 (from 50)
    Platinum coins now represent 125 (from 200)
    Bag of Coins represent 625 (new)
    Platinum Bag of Coins represent 3125 (new)
    Net gold dropped from monsters have not been changed
    The game no longer uses Ultracrypt, because it would interfere with FRAPS and non-Windows 7 Computers.
    Yes, this means the save files from previous builds will not work! We have included a save file with everything unlocked EXCEPT for the new items to compensate. Sorry!
    Health bars now display more intuitively
    Previously: Red bar represented first 3000 health, orange bar the next 3000, and the yellow bar the rest. This meant that the yellow bar could hold much more health than either orange or red bar
    Now: Red, orange, and yellow represent a third of the total health
    Health bars are also capped in size at 200 pixels wide. While it’s still very wide, we think its part of the charm to see large health bars (and to take them right down!)
    GameMaker has been updated from 8.1.91 to 8.1.141. While we can’t recreate the bugs on our own computers, this may result in fixing a variety of GameMaker engine bugs for some users.

    Bug Fixes:
    Plasma chain and ‘plasma count’ error
    Save files would sometimes delete/not save correctly
    The Vagrant instantly fired its orbs in a cluster while Unstable Watch is activated
    Magma worm grants a stack on the Hit List every time it goes off the screen
    The Watch description still says 10 seconds while it was changed to 7
    While playing coop the Lights Out ability on the bandit refreshes both players CD’s
    The life bars are still extremely long after playing for 2 hours
    (COOP) Player two cannot pause the game
    Sometimes previously unlocked items relocked after restarting the game
    Backup Drones sometimes wouldn’t attack monsters.
    Backup Drone description was off by 2 seconds
    Massive leech healed less than intended
    Stacking different buffs/debuffs could result in strange movement speed and attack speed interactions
    Movement speed is reduced while having a large number of goat hooves and buying witnesses
    When teleporting with the invincibility shield you are invincible for a long time
    Prison shackles were not working

    Beta 0.30.3.1:
    New Boss: The Scavenger
    The Scavenger will only spawn naturally as a rare boss (outside of teleporter events)
    New Items
    The Ol’ Lopper
    Permafrost
    Telescopic Scope
    56 Leaf Clover
    Medkit
    Spikestrip
    Headstompers (Actually drops now!)
    Gold-to-exp rate is now increased at higher gold amounts to reduce time spent waiting
    Elite mobs now have stun/knockback durations reduced by half
    This might prove too powerful. Tell us what you think!
    Director spawn points increased by 15%
    Enemy damage coefficient scaling increased from 0.6 to 0.66
    Bandit’s Blast:
    Increased to 150% from 140%
    Now capped at 6 attacks/second, from 60 attacks/second as before
    The cap now scales with attack speed
    You can now hold down the key to have the Bandit attack automatically
    This rate is equal to 59% of the maximum attack speed, so pressing the key repeatedly is still worthwhile. Late game, when the attack speed cap is too high to humanely press, you can now hold the key down.
    Seed now heals for 2(+1 per stack), down from 2(+2 per stack)
    Plasma Chain can only cast one chain per stack as originally intended
    Cast chance raised from 8% to 10%
    Harvester’s Scythe now heals for 12(+4 per stack), down from 12(+12 per stack)
    Bustling Fungus now heals for 4.5% per stack (down from 6% per stack)
    Skull Ring no longer reduces the cooldown of basic attacks
    Unstable Watch’s effects now last 7 seconds, down from 10
    Infusion no longer has a cap
    Now grants +1 (+0.5 per stack) health, down from +2(+1 per stack)

    Bug Fixes:
    Second subpermutation of the Lake no longer has one location where you can still climb down into the ground
    Second subpermutation of the Forest no longer has one location where you can still climb down into the ground
    Second subpermutation of the Cavern no longer has missing blocks on the far right
    Sky Meadow now has a teleporter animation when entering the level
    Rolling as the Commando no longer negates the Shield Generator
    Hitlist description updated
    Walls on sides of the map have been added to be taller
    Imp Shrine text no longer sometimes appear behind tiles
    Getting every item no longer results in a crash
    ‘Error Defining External Function’ should no longer show up on computers
    Ghosts no longer count as spawns
    The Cremator will no longer break dance
    (COOP) Buff bars will now remain attached to the correct player
    Lava worm damage did not scale correctly
    Lava worm lightning affix did not scale correctly

    Demo v1.0.1:
    Fixed a glitch where the difficulty would reset after beating the 2nd level
    Fixed a glitch where boss health did not scale correctly
    Fixed a glitch where the difficulty change on entering a level only lasted one minute
    Changed coefficients for health and damage scaling on enemies
    Changed coefficients on bonus spawns on late-game teleporter activations

    Alpha Version 0.29.2.2:
    The game should no longer crash when the giant worm spawns
    Drones now have a shorter vertical tether range
    Drones now no longer attack while you are on ropes
    Took out a few unfinished items that were accidentally included in the last patch
    Should no longer receive sound errors

    Alpha Version 0.29.2.1:
    Fixed a glitch where ending the game with barb wire would crash
    Fixed a glitch where you can get unlimited items from mini-imps
    Fixed a few issues where enemies could spawn in walls
    The Giant Golem in level 3 should now spawn everywhere
    Should no longer recieve an error after running out of memory

    Alpha Version 0.29.2.0:
    Now has full gamepad support, with remapping!
    New items now are highlighted in the item log
    Added gamemodes; casual, normal, and hardcore. Alter your gameplay depending if the game is too hard or easy!
    Reduced Drone’s tether range
    Reduced bonus spawns from activating teleporter
    Enemies no longer despawn once the teleporter time is up
    You now have an arrow pointing to the nearest enemy once teleporter time is up
    You now heal to full health at the beginning of every stage
    You can now press F9 to take screenshots (saved in the .exe directory)
    Fixed a gap in the map on the 3rd level
    Fixed an invisible rope glitch on the 1st level
    Fixed an issue where rope controllers would be visible
    Fixed an issue where you can climb into walls on the 3rd level
    Fixed lag caused by some in-game text

    Alpha Version 0.29.1.1:
    Multiple Barb Wires and Toxic Worms should no longer crash
    Glitches involving the ropes on the 3rd level have been fixed

    Alpha Version 0.29.1.0:
    The 3rd level is now fully redone!
    The Commando’s FMJ boosted to 140% damage from 120%
    The Commando’s FMJ now knocks enemies back
    The Commando’s Tactical Dive now has its cooldown reduced by 0.5 seconds
    The Miner can no longer fly
    Enemy health scales faster, and enemy damage scales slower
    The Key no longer repairs drones
    1 New Shrine
    4 New Items, the ‘Hero’s Set’ (not currently in item log)
    1 New Enemy
    Fixed rope errors on 1st level
    The Ancient Wisp now spawns small wisps on hit
    The Alien Head is now rarer
    Fixed Money Bags text file
    The Jetpack now requires two to reach the same jump height as before
    Fixed issues with Magma Worm noise levels
    The Teleporter now has audio
    Fixed some terrain issues in the 2nd level
    Alt-Tabbing should now prevent audio from the menu
    Drones no longer live after the player dies
    Affixed enemies no longer have a chance to drop tier-1 items

    Установка :
    ⇛ Установить
    ⇛ ИгратьТем, у кого при старте игры выдаёт ошибку - запускать от имени администратора.






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