В оригинале: Absolver
Разработчик: Sloclap
Издатель: Devolver Digital
Год: 29 августа 2017
Тип издания: Цифровая лицензия [DL]
Версия: v1.10
Таблетка: Не требуется
Язык интерфейса: RUS(MULTI)
Язык озвучки: ENG
Описание:
Absolver — сетевые многопользовательские сражения, где игроки скрываются под масками Претендентов по воле вездесущих Проводников, новых правителей падшей империи Адал, которые решают, достойны ли вы пополнить ряды их элитного корпуса силовиков. Претендентам предстоит скитаться по забытым землям, сталкиваться с другими, обучаться боевым навыкам, находить себе оружие и броню и сражаться один на один или в группах три на три.
Особенности игры:
- Игроки выбирают для своих Претендентов боевой стиль, любимое оружие и распределяют атаки в Боевой колоде, делая ход сражения уникальным.
- Сражаясь с противниками, в спарринге с друзьями и даже наставляя новичков, игроки приобретают знания, узнают новые боевые движения, обзаводятся оружием и броней на их пути к Абсолюту.
- Игровые режимы включают одиночную игру, сетевую совместную игру и сетевые дуэльные режимы.
Бонус:
- Absolver Digital Artbook
- Absolver OST
- Absolver Pre-Order DLC
Changelog for Patch 1.03-1.10
Update 1.10 (13th November 2017)
[Design] Lower XP gains when defeating Level 3 boss and beyond
[Design] Higher XP gains in Combat Trials
[Design] Cost of Rift Disks changed to 5 Crystals
[Design] Marked ones have been reverted to their original form. Halloween masks now only available through Rift Disks.
[Design] Cost of the Attribute Points reset changed to 3 Crystals
The very high amount of XP given by Bosses made it too easy to farm XP and prestige levels in PvE, which was not the original intention, so this has been rebalanced. Combat Trials also now give more XP, so players will now win Prestige levels and Crystals faster. Rift Disks cost has also been updated to reflect this change.
1.10 and 1.09 also include a number of bugfixes to improve the overall experience.
Update 1.09
there is no list
Update 1.08 (30th October 2017)
NEW CONTENT
Prestige levels unlocked after level 60
Rift Coins replace random loot drops in Combat Trials
Rift Disks allow to get rarer equipments and weapons
Win Crystals at each Prestige level
Spend Crystals to reset attribute points
Spend Crystals to acquire Rift Disks
Inventory management: Sort by, Salvage and Repair.
New equipment:
4 new sets
3 new Absolver Cloaks
9 new masks, including 6 Halloween masks dropped by Marked Ones
1v1 maps are now in night mode (temporary)
New “Bald” haircut available at character creation!
DESIGN UPDATES
Parry :
Almost all attacks, including thrust attacks, now require a specific parry direction to be countered (exceptions: Hadrunken, Obvious Slash and bare-hands Rush Attack for Stagger style)
Rush :
Decrease rush acceleration
Closer rush camera
Rush attacks: increase stun duration
Rush attacks: decrease knockback
Note: These are first steps to address fleeing behaviour.
Rush attacks were intended to counter players fleeing, but until now the player hit by a rush attack had the time to rush again directly after. With a longer stun and shorter knockback for the rush attacks, and a slower acceleration for the rush, the issue should be less present.
Also the new rush camera is closer to the character, so the player has not the whole vision of their surroundings, and it feedbacks more clearly when the character is rushing.
Camera :
The camera position is now lower when close to walls.
Shockwave :
Range 230cm -> 280cm (as before 1.06) BUT knockback now depends on distance to caster (from 280 when close to the caster, to 84 when at the limit of the range)
Items :
Added rarity levels to all equipments
Updated drop rates (Rift Coins and Rift Disks)
BUG FIXES
[GAMEPLAY] 1v1 rematch : clear shards
[GAMEPLAY] Shards cannot be filled in practice anymore
[GAMEPLAY] Charging attacks now lose their property when parried
[GAMEPLAY] Silence power cannot be used without a target
[GAMEPLAY] Parrying a double hit attack doesn’t result in being hit by second hit anymore
[GAMEPLAY] Fixed issue in which character finished in the wrong ending stance when being hit while changing stance
[NETWORK] Fixed a bug in hit knockback resulting in some awkward teleportation
[NETWORK] Fixed dodge position replication
[SAVES]: The game now detects if save is not valid and rollbacks to previous save if needed
[AI] Fixed a bug when AI would get stuck after a player’s successful dodge
[SFX] Fixed issue with boss gate SFX sound was playing in PvP maps and during boss fights.
[DESIGN] Loot drops in Rift Coins and Rift Disks now give items in different color variants
Patch 1.07 (26 September 2017)
we have identified a bug which caused animations to play incorrectly and hits not to be detected: this has been fixed and is included in the 1.07 update.
from a gameplay side, we probably made too many changes at the same time; we have therefore reverted changes made to the dodge mechanic, and done some tweaks to ranges and guard impact of previously changed attacks.
Patch 1.06 (20 September 2017)
Code
Fixed power loss issue (powers will be given back to the player)
Optimization
Fixed bugs in schools menu
Fixed item loss issue in inventory menu
Fixed crash in cutscene
Improved Combat Trials disconnection issue
General Stability improvement
Design
Special abilities
absorb successful :
increase ghost damage refill (x2)
decrease stamina bonus (50 -> 20)
add +20 protection during 5s
Avoid successful : decrease stamina bonus (40 -> 35) increase stamina cost 5 -> 10
Character avoided : Decrease stamina refill (x0.3) during 1.5s
Stamina malus (-10)
Parry successful : decrease stamina bonus (30 -> 15)
Stagger style : decrease range of side special attacks (190 -> 145)
Attacks
Decrease range and impact on guard of fastest attacks
Increase impact on guard of Breaking attacks
1v1
health refill on kill now take in account the health ratio of both players at the beginning of the round
Others
Increase weight/mobility impact on stamina
Increase dodge iFrames (2 -> 4)
Keep shards after death
Shockwave
cost 2 shards
decrease range
add stamina bonus + boost stamina refill during 5s
Exploration
Decreased maximum number of enemy AIs spawned at the same time
Improved some enemy AIs detection range
Fixed navigation issue in Oratian Quarter zone
1v1
Fixed out of bounds issue in Adalian Columbary arena
Modification on the cross arena
UI
"Victory" & "Defeat" localised
Corrected misspelled english texts
Fixed cut off localised texts
School creation: added notification confirmation when school is successfully created
Social menu: "offline"/"online" information replaced by a colored dot
Art
NEW: Added six unique masks in the Guidance Bridge, inspired by Devolver Digital games
Collision and navigation bugfixes
Performance Optimization
Audio
NEW: Added two new tracks to 1v1 Game Mode
NEW: added variety on foleys
Sound corruption issue improvement
Patch 1.05 (11 September 2017)
Various improvements to server connection and matchmaking
Added double save to avoid complete progression loss if a save get corrupted
Bug fixes when joining a school
Beat an AI to unlock your due achievements, there could be a small delay before the achievement pops smile.gif
Cross-region invitations added
Fixed Boss progression not being updated (For now, this fix only works for bosses, we’re still working on fixing the Marked Ones progression issue. We apologize about this issue and are still investigating)
Improved overall stability.
Patch 1.03 (1st September 2017)
Crash fix related to combo edition
Engine crash fixes than can produce corrupted save data
Crash fix on dialog
Improved overall game stability
Fixed save data corruption issue
https://www.gog.com/forum/absolver/changelog
Системные требования:
Минимальные:
ОС: Windows 7/8/8.1/10 x64
Процессор: Intel Core i7-950 (4 * 3000) or equivalent / AMD Phenom II X4 965 (4 * 3400) or equivalent
Оперативная память: 4 GB ОЗУ
Видеокарта: GeForce GTX 480 (1536 MB) / Radeon HD 7850 (2048 MB)
DirectX: Версии 9.0
Сеть: Широкополосное подключение к интернету
Место на диске: 11 GB
Дополнительно: Gamepad strongly recommended.
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